Fighting Styles
8 fighting styles
Combat Mechanics
RELL Seas features a grounded, skill-based combat system inspired by Devil May Cry's air-ladder combat. Every mechanic has counterplay - keyframe restrictions have been removed, parrying is responsive, and directional awareness is rewarded. Combat emphasizes timing, positioning, and knowing when to dash, block, parry, or evade.
Combat Styles
This page redirects to Fighting Styles.
Faster Punch
Faster Punch is a Fierce poster that increases the speed and range of your Strong Punch.
Flash Dash
Flash Dash is an Agile fighting style that replaces the player's standard dash with a high-speed burst movement - the player becomes briefly invisible with afterimages and a black trail. It is rooted in the Six Powers (Rokushiki) martial arts tradition used by elite World Government agents.
Geppo Master
Geppo Master is an Agile poster that extends the player's Geppo (Sky Walk) jump limit. The base Geppo mechanic allows 3 mid-air jumps - Geppo Master adds 2 more, raising the cap to 5. RELL Seas is intentionally not a jump-based game, so the base limit of 3 is strict. Geppo is camera-directional: each jump travels toward the current camera angle rather than being forced straight up, enabling aggressive aerial approaches and directional mid-air combat.
M1 God
M1 God is a fierce poster that gives the player a combo extender to their M1 combo. The player slams their opponent to the ground, bouncing them in the air, teleporting next to them and slamming them again. The opponent gets I-frames after.
Parkour
The game's parkour system will allow you to jump from wall-to-wall, climb walls, and wallrun.
Strong Tilt
Strong Tilt is an Agile poster that modifies the Down Tilt attack, allowing it to extend a full M1 combo without first needing a guard break. This removes a prerequisite step from the air-ladder combo chain, making aerial extensions faster and more fluid.