[ Class System ]
The Class System page tracks the published structure behind combat loadouts. Current footage confirms customizable skill keys, switchable skills, and combat posters, while exact starting classes and class-specific stat traits remain unpublished.
Class selection
[Class identity pending]
[Class identity pending]
[Class identity pending]
Specific class names, starting bonuses, and class-specific stat traits remain pending until they appear in primary-source footage or release data.
Combat potential posters
3 published categoriesMovement-focused posters that change dashes, jumps, positioning, and combo routes.
Open collection >Offense-focused posters that change M1 clashes, combo pressure, and strong attacks.
Open collection >Defense-focused posters that change parries, evade effects, and recovery windows.
Open collection >Combat posters are part of loadout customization. In developer footage, poster-linked arrows were shown leading to alternate skills for combat, fruit, and other ability groups.
Skills and movement
Developer footage shows skills with arrows that can switch to alternate skills while mouse lock is active.
- Shown input
- R while mouse lock is active
- Customization
- Skill placement and individual skill keys were shown as customizable in the options interface.
Confirmed notes
- Developer footage shows configurable skill positions and customizable skill keys.
- The shown skill-switching input uses R while mouse lock is active.
- The three published poster collections on this wiki are Agile, Fierce, and Tactic.
- No reviewed primary source confirms a complete class list, class stat bonuses, or unrestricted cross-class ability transfer.
Frequently asked questions
What is the Class System in RELL Seas?
The page documents the combat loadout structure currently visible in pre-release footage. Skill switching, customizable keys, and combat posters are confirmed, while the final class list and class-specific traits are still pending.
What class should you choose?
A complete list of selectable classes and their starting bonuses has not been published. The wiki will compare classes only after primary-source data exposes their actual mechanics.
What are the three poster types?
The documented collections are Agile, Fierce, and Tactic. They focus on movement, offense, and defense respectively, and each collection has its own detailed page.
Can skill keys be changed?
Yes. Developer footage shows both skill placement and individual skill keys being customized. The shown skill-switching input uses R while mouse lock is active.