RELL SEAS WIKI

[ Submarines ]

[UPDATED - 2026-07-06]

Submarines are the key to RELL Seas' deepest content. While surface ships rule the open ocean, the true treasures of the world lie in the deep - hidden caves, underwater dungeons, rare sea creatures, and sea regions inaccessible any other way. The submarine is not just a vehicle; it's a progression gate that opens up an entirely different layer of the game.

[HOW TO OBTAIN - SUB COLA]
Submarines are summoned using the Sub Cola - a Coca-Cola bottle styled item in the classic One Piece fashion. Drink the bottle, the cap pops open, and the submarine shoots out and grows to full size. You do not start with the Sub Cola - it is unlocked through the progression system. PROGRESSION SYSTEM →

Controls

Exploration modeSMOOTH TRAVEL
WSMove forward / backward
ADTurn left / right
QEAscend / Descend
RStart engine
GEnter Battle Mode
XActivate Sonar
Battle modeCOMBAT SCHEME
MouseTurn and aim submarine
WDControl submarine in battle mode
LMBAttackFire machine gun
ZLaunch missiles
XActivate Sonar
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Depth layers· 7 confirmed

1Shallow coastal waters. Standard visibility, mild currents, common sea creatures. Accessible without equipment.
2Open ocean mid-depth. Visibility begins to reduce. Stronger currents. Sea beasts may appear.
3Danger threshold. Without submarine armor, HP drain begins. Wildlife transitions to more aggressive species. Currents intensify.
4Deep water. Full darkness without submarine lighting. Piranha-type fish replace surface fish species. Giant fish transition to whale and eel variants.
5Extreme depth. Very fast HP drain without submarine armor. Hidden cave entrances found here.
6Near-crushing pressure. Instant hazard to unprotected players. Rare dungeon entrances accessible.
7Maximum depth. Completely dark. Without a fully-equipped submarine and armor, death is near-instant. The rarest content in the game exists here.
Each depth layer gets progressively darker. Depth 7 approaches total darkness - submarine lighting is essential.

Pressure system

Pressure is the primary environmental threat in deep-sea exploration. As you descend, the water pressure increases. Without the proper submarine armor equipped, your character begins taking damage on a timed interval - and the deeper you go, the faster that interval ticks.

Depth 1-2No pressure damage. Safe for unprotected players.
Depth 3+Pressure damage begins. HP drains on a regular interval.
Depth 6+Pressure damage is near-fatal for unprotected players.
Depth 7Without submarine armor, death is nearly instant.
Submarine ArmorFully counters pressure at all depths. All armor pieces must be equipped - partial sets are not sufficient.
[CRITICAL WARNING]
Submarine Armor must be a complete set. Wearing only some pieces does NOT protect you from pressure. This is a hard requirement for deep-sea exploration.

Water currents

Every depth level has its own directional current. These currents are inspired by One Piece's Grand Line - the real lore features one giant ocean current that influences all sea travel. RELL Seas gives each depth its own current to reward navigation knowledge.

[Navigation]
The submarine's UI compass changes direction based on the active current. Bubbles rushing in a direction indicate the current flow for that depth.
[Hidden Paths]
Some currents lead to hidden cave entrances. Following a current to its source may reveal an underwater dungeon, a mini-boss encounter, or a full boss fight with unique rewards.

[WILDLIFE FLOW] · Wildlife naturally follows the current of its depth layer. Fish swim with the current, not against it - you can use this to predict creature movement.

Underwater wildlife & content

[WILDLIFE BY DEPTH]
  • Surface fish (standard species) → Piranha-type fish at depth 4+
  • Giant surface fish → Whales and Eels at depth 4+
  • Standard sea creatures → Aggressive apex predators at depth 6+
  • Leviathans: the largest and most dangerous creatures, found in the deepest depths
BROWSE ALL WILDLIFE →
[UNDERWATER CONTENT]
  • Hidden cave entrances (found by following depth currents)
  • Underwater dungeons (multiple rooms, escalating enemies)
  • Mini-boss encounters (dangerous, high-reward creatures)
  • Full boss fights (rare, deep-depth exclusive encounters)
  • Unique material nodes (underwater-only crafting resources)
[SEA REGION GATE]
The majority of underwater content is tied to Sea Region 4 (C4) and beyond. Players in earlier sea regions will encounter basic underwater exploration, but the full depth of underwater content unlocks as progression advances.
[COATING HINT]
To reach C4 underwater, additional preparation beyond a submarine may be required. The developers hinted at a method involving treating your ship - a reference to One Piece's Coating system (covering a ship in resin to allow it to dive).

Oxygen & underwater physics

[OXYGEN SYSTEM]

Players do not have a fixed oxygen timer that counts down to death. Instead, oxygen bubbles spawn randomly around the player as they swim. The deeper you go, the rarer these bubbles become - meaning extended exploration at great depths becomes genuinely dangerous.

DEPTH RISK · At extreme depths, oxygen becomes so scarce that without submarine armor, survival is measured in seconds rather than minutes.

[UNDERWATER PHYSICS]
  • Walk speed is reduced while swimming/moving underwater
  • M1 attack animations remain the same speed as on land - combat parity is maintained
  • Dashing becomes directional when looking up or down - you move toward your camera angle
  • Animations have a slow, floaty quality that adds to the underwater atmosphere
  • All sound effects gain a distorted underwater filter

GRAVITY · Gravity behaves differently underwater - movement has a slow, weightless quality that affects how you navigate and fight.

Confirmed notes

  • Submarines were showcased in Movie 2 and Movie 3 of the RELL Seas developer showcase series.
  • The Sub Cola item is a direct One Piece reference - the cola-powered submarine from the Franky arc.
  • Submarine armor must be a COMPLETE set - confirmed directly in Movie 3. Partial sets provide no pressure protection.
  • Water currents per depth were designed to mirror the Grand Line ocean current concept from One Piece.
  • Leviathan battles are a confirmed submarine combat scenario - giant sea creatures exclusive to submarine encounters.

Frequently asked questions

How do you get a submarine in RELL Seas?

Submarines are summoned with the Sub Cola item. The item is tied to progression and is not described as a starting unlock. The exact milestone or acquisition route remains unpublished, so the wiki does not assign a level or price.

What are the submarine controls?

Exploration controls use movement, turning, ascent, descent, engine, battle-mode, and sonar inputs. Battle Mode changes aiming and adds weapon controls. The complete key table on this page separates exploration from combat so the two control states are not mixed.

How does water pressure work?

Deeper layers apply increasing pressure and require complete protection appropriate to the depth. Partial armor sets are not documented as sufficient. Exact damage thresholds and final gear requirements should be treated as pending until release data confirms them.

What can you find underwater?

Documented underwater content includes hidden cave entrances, dungeons, sea creatures, bosses, and material nodes. Some deeper content is associated with later sea regions, while exact locations, rewards, spawn conditions, and access gates remain unpublished.